It’s been a while since my last progress report!
Actually this content is from a few months ago, but I just haven’t written a post in a while…
2D Random Map Generation #
I used Godot’s TileMap to try creating a random map.
The size is 1000 * 1000, so the generation speed isn’t really ideal.
At maximum screen size, about a million tiles would be rendered on camera at once, so it seems tough performance-wise as well.
But if I make the size smaller, the world becomes small and less interesting.
So I made it generate uniformly, block by block. Thanks to this, it doesn’t feel too heavy visually.
This also made it possible to automatically name terrain.
Dialogue System Powered by Generative AI #
I tried introducing generative AI dialogue using f**king Elon’s XAI.
\Couldn’t find the video/
\Tried recording it again but got an error/

It’s interesting, but it consumes a lot of tokens, so I don’t think it’s practical to use at this point.
That said, I think it could be used for things that don’t need to run often, like determining enemy strategy or creating new items.
Still in the verification stage!