UI Setup #
The following UI elements are required.

Arrange the UI like this.

Code #
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
using static System.Net.Mime.MediaTypeNames;
public class LoadManager : MonoBehaviour
{
[Header("Background")] public GameObject BackGround;
[Header("Slider")] public Slider slider;
[Header("Text")] public TextMeshProUGUI text;
public void LoadNextLevel()
{
StartCoroutine(LoadLevel());
}
IEnumerator LoadLevel()
{
// operation = current scene build index + 1
AsyncOperation operation = SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().buildIndex + 1);
while(!operation.isDone)
{
slider.value = operation.progress; // Set the slider progress
text.text = operation.progress * 100 + "%"; // Display the loading progress as text
yield return null;
}
}
}To perform asynchronous scene loading, call the LoadNextLevel() function.