# Godot 4.1
var simultaneous_scene = preload("res://Scene/Test.tscn").instantiate() # Scene loader
func _ready():
start = get_node("ButtonPosition/Home/Start/Button") # Get the button
start.pressed.connect(self.button_pressed) # Connect signal
func button_pressed():
get_tree().root.add_child(simultaneous_scene) # Switch sceneGodot - Scene Switching
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